code1 = lpTarget[5];
code2 = lpTarget[6];
if(GameData.lockID[0] == code1 && GameData.lockID[1] == code2)//锁定的目标已经死亡
{
GameData.lockID[0] = 0x00;
GameData.lockID[1] = 0x00;
SendGameMessage("锁定的目标已死亡", 0x03);
}
if(GameData.Spell_lockID[0] == code1 && GameData.Spell_lockID[1] == code2)
{
GameData.Spell_lockID[0] = 0x00;
GameData.Spell_lockID[1] = 0x00;
SendGameMessage("锁定的目标已死亡", 0x03);
}